Fallout 4's biggest DLC to date, the epic Far Harbor experience, is absolutely filled to bursting with loads of secrets to uncover if you put in the time (or read guides like this one).
Jul 22, 2019 Fallout 4 Mods Pc Max payne 3 save game 100%. Click download file button or Copy max payne 3 game URL which shown in textarea when you clicked file title, and paste it. Aug 11, 2017 Eliza map of home is a paper note in the Fallout 4 add-on Far Harbor. Sep 16, 2019 Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on.
There's the hard-to-find vault 118 with its amazing Brain Dead quest, the series of hidden Islander's Almanac magazines, a secret quest to tackle the massive Shipbreaker monster, and even some new perks to be found.
In another nod to the DLC's horror inspiration, there's also a little secret area where a family kept a large stash of equipment in case of the apocalypse.
This mini-quest seems to break how Fallout's ghoul system works for the sake of an interesting side story, indicating that ghoulism can apparently be transferred like a zombie virus, which has not been the case anywhere else in the series.
Starting The Hunt For Loot
To begin your quest to find all the goodies, head down to the smaller island to the south of the main Far Harbor land mass. The map marker location you are looking for is the Cranberry Island Docks.
Have your weapon ready, as the way there is filled with insane trappers and the docks themselves are overflowing with vicious wolves.
Cranberry Island Docks
Head to the destroyed barn building marked with the “Vim Quartz” poster and head upstairs. On one of the metal racks at the top of the building you will find Eliza's Map Of Home.
Exploring The Docks
This map shows Eliza's drawing indicating the location of each generator that has to be powered on to access her family' hideaway. Unfortunately the map item you pick up actually isn't super helpful, since it doesn't mark the points on your Pipboy.
Eliza's Map Of Home
Instead of trying to follow the red line on the hand drawn map, instead follow the power lines you see above you, as they all lead straight to the generators.
There are three generators you have to turn on, but first they must be fixed in different ways. The first generator is right behind where you find Eliza's map.
Follow The Wires To Each Generator
The generators are fixed either by using inventory items, or by meeting a specific skill requirement. Once the broken part is fixed, move over to the other side and flip the switch to turn on the generator. The fixes are:
- Repair Circuit (4 circuitry) or Reroute (6 Perception)
- Repair Wires (6 copper) or Rewire (5 Intelligence)
- Repair Pipe (5 steel) or Bend Pipe (7 Strength)
Repairing The First Generator
You can also find several of Elize's journals around the area that give more info on her family and the odd situation occurring there.
They are located near the generators, with one directly next to the broken wire generator and another off to the right of the generator with the broken pipe on a short wood pier.
Finding Journals
After turning all the generators on, follow the wires to the door, which is now powered. Inside you will find Eliza's ghoul family, who will all attack you.
Following that epic battle (as they all have very high health for non-legendary ghouls), grab the Cranberry Island Shed Key and the next note from Eliza on the metal shelf.
The Powered Shelter Door
Now its finally time to grab all that sweet loot! Head southeast to find the Cranberry Island Supply Shed, where all of the family supplies where moved.
Cranberry Island Supply Shed
The shed itself is located right on the beach, but watch out: you will face both Mirelurk Killclaws and a deadly Mirelurk King on the way there.
Use that nifty key you found in the powered down room to enter Fallout 4 loot heaven!
Finding The Shed
Short of the secret developer room you have to enter using console commands, there isn't another single location in the entire game with this many items all in one place.
While unfortunately there's no new power armor, you will be insanely well stocked on crafting and building materials of every conceivable variety for the foreseeable future. In the chest at the center of the room is a metric ton of ammo along with some random weaponry.
So... much.... loot!!!
What are you going to build with all those materials? Let us know if you found any other trace of Eliza's family across the island, and be sure to drop a comment with any other secrets you've uncovered in your playthrough of Far Harbor!
Far Harbor DLC for Fallout 4 has new settlements for you to discover and liberate. Finding three of them also unlocks the Push Back the Fog achievement/trophy.This guide will show the locations of all new settlements in Far Harbor as well as discuss some pros and cons as we did in our guide for settlement locations in the base version of the game. National Park’s Visitors Center settlement
The following steps are required to unlock this settlement:
- Finish one of the initial quests in Far Harbor.
- Get a quest from Teddy called Rite of Passage.
- Complete this quest and do the Captain’s Dance to get The Changing Tide
- Part of The Changing Tide is to talk to Mitch, who is located in the bar.
- The Hold Out quest is about searching for Mitch’s uncle Ken and takes you to National Park’s Visitors Center.
- As you talk to Uncle Ken you’ll get access to the settlement’s workshop.
This settlement doesn’t offer too much space, but you have a nice house and some land to grow crops on. Since it has walls it is easy to defend with turrets and traps. Overall, not a bad place to make home.
Echo Lake Lumber
How to free Echo Lake Lumber – Turn Back the Fog quest
- Complete one of the two initial quests and help Teddy.
- Once you do the Captain’s Dance you will get The Changing Tide quest that requires you to help Small Bertha (She can be found in and around the bar).
- She gives you the quest Turn Back the Fog that leads you toward the Echo Lake Lumber location.
- Dispose of feral ghouls coming out of the lake and an NPC named Malcom will approach you.
- You will probably end up killing him and return to Bertha to let her know that Echo Lake Lumber is now free for settlement.
- Once you complete the conversations with her you will be able to use the workshop at the settlement.
Echo Lake Lumber settlement
This settlement is interesting because it has a row of bleachers overlooking the nearby lake. This is a good spot for defense as well as starting water production. You also have a large structure to keep you settlers warm in and enough land to grow crops on. Lots of wood and metal scrap is available since this was a lumber mill. All in all a good place to have a large settlement in.Dalton Farm
Fallout 4 Eliza Map Of Home
To unlock Dalton Farm settlement all you need to do is complete several parts of the questCranberry Island Shed Key
Blood tide (you get it from Cassie Dalton in Far Harbor). The settlement is located on the beach so you can make yourself a nice little summer retreat there (if you don’t mind the irradiated fog and mutated sea creatures). It already has some crops and water production going. Not much to be found in scrap, but it provides a large piece of land for you to play with.Complete Fallout 4 Map
Longfellow’s Cabin
As part of the initial Far Harbor quest you will have to talk to Old Longfellow. He is in the Last Plank bar. Follow him to Acadia and once you arrive you will unlock his cabin as a settlement. It is probably the largest area to build on. Lots of wood scrap if you need it and access to water. It would be a shame to pester Old Lonfellow with settlers, but good land is hard to find.